Category: AI Murders

  • AI Murders

    AI Murders

    Are your critical thinking skills strong enough to defeat AI? Welcome detective! In AI Murders (โ„ข), you’ll take on the role of a seasoned detective tasked with solving gruesome murders. But here’s where things get interesting… One of the suspects is an AI, playing the role of the murderer! You’ll…

  • Day 22: The End is Coming

    Day 22: The End is Coming

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š Daily Standup: Yesterday as the Lead Engineer we talked about the road so far and went over some of the tech behind our new AI powered mobile game. Today weโ€™re putting our Product Manager hat on to say the end is coming. Lol. No but seriously…

  • Day 21: The Road So Far

    Day 21: The Road So Far

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š So Far So Good: Weโ€™ve Learned a lot creating this project and tried our best to detail it along the way but itโ€™s piecemeal. So letโ€™s talk about the learnings & tech behind our game.  Google Firebase: Firebase Firestore – a nosql database that required some…

  • Day 20: In App Purchases

    Day 20: In App Purchases

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š Daily Stand-Up: Last time, as the Lead Engineer we integrated in app purchases. Mobile in app purchases are an enormous hassle as anyone who has built their own server code to handle them will tell you. There are 4 hour long youtube videos explaining how to…

  • Day 19: 1200+ Dall-e Images and Lessons Learned

    Day 19: 1200+ Dall-e Images and Lessons Learned

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š Daily Stand-Up: Sorry for the long pause but rest assured weโ€™ve been hard at work on our game. Last time, as the Lead Engineer, we decided that the game didnโ€™t feel quite complete without images. So we built a system within the game to categorize and…

  • Day 18: Dall-e Prompt Engineering

    Day 18: Dall-e Prompt Engineering

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š Daily Stand-Up: Yesterday, as the Lead Engineer, we decided that the game didnโ€™t feel quite complete without images. So far our game has been solely text driven and while itโ€™s playable, we really want to drive the story with images. Now to the dirty details. While…

  • Day 17: Real Time Feedback

    Day 17: Real Time Feedback

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š Daily Stand-Up: Yesterday, as the Lead Engineer, we hardened our firebase functions and got the project into a good place for testers. While out doing errands, we suddenly got the opportunity to step into our PM role as we showed the game off to some folks.…

  • Day 15: Limited progress

    Day 15: Limited progress

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š Daily Stand-Up: Yesterday, as the Lead Engineer, we made limited progress on our AI Game. We mainly worked on tidying up the app, fixing small things etc.. Cloud functions and in-app purchasing are things we want to get right so taking our time here isnโ€™t bad.…

  • Day 14: Giving new players a chance

    Day 14: Giving new players a chance

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š Daily Stand-Up: Yesterday, as the Lead Engineer, we finished most of our profile page. Whatโ€™s left you ask? We need to make the ranking fair to new users. Here is what weโ€™ll do, weโ€™ll reset all scores every 3 months so new players have a chance…

  • Day 13: Player Profiles

    Day 13: Player Profiles

    Hi Friends! ๐Ÿ‘‹ ๐Ÿ“Š Daily Stand-Up: Yesterday, as the Lead Engineer, we finished our scoring and ranking algorithms. We started with AI and tweaked until it resembles ranking systems weโ€™ve enjoyed in other games. We still need to tweak our ranking system as it currently requires a get all scores…